GTA 5 Coupes: Spawn Names & Hashes

All 23 coupes in the GTA V catalog, each with a screenshot, its spawn name and its hash. Open any of them in the interactive browser for a 3D preview.

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All coupes 1-23 of 23

  • cogcabrio (GTA 5 vehicle)

    cogcabrio

    330661258 0x13B57D8A
  • driftl352 (GTA 5 vehicle)

    driftl352

    -1982433631 0x89D676A1
  • driftsentinel (GTA 5 vehicle)

    driftsentinel

    -986656474 0xC530D126
  • driftsentinel2 (GTA 5 vehicle)

    driftsentinel2

    -1006198950 0xC4069F5A
  • exemplar (GTA 5 vehicle)

    exemplar

    -5153954 0xFFB15B5E
  • f620 (GTA 5 vehicle)

    f620

    -591610296 0xDCBCBE48
  • felon (GTA 5 vehicle)

    felon

    -391594584 0xE8A8BDA8
  • felon2 (GTA 5 vehicle)

    felon2

    -89291282 0xFAAD85EE
  • jackal (GTA 5 vehicle)

    jackal

    -624529134 0xDAC67112
  • l352 (GTA 5 vehicle)

    l352

    691148275 0x293215F3
  • postlude (GTA 5 vehicle)

    postlude

    -294678663 0xEE6F8F79
  • schwarzer (GTA 5 vehicle)

    schwarzer

    -746882698 0xD37B7976
    Handling: SCHWARZE
  • sentinel (GTA 5 vehicle)

    sentinel

    1349725314 0x50732C82
  • sentinel2 (GTA 5 vehicle)

    sentinel2

    873639469 0x3412AE2D
    Handling: SENTINEL
  • sentinel3 (GTA 5 vehicle)

    sentinel3

    1104234922 0x41D149AA
  • sentinel4 (GTA 5 vehicle)

    sentinel4

    -1356880839 0xAF1FA439
  • sentinel5 (GTA 5 vehicle)

    sentinel5

    -1585673997 0xA17C88F3
  • sentinel6 (GTA 5 vehicle)

    sentinel6

    -358638792 0xEA9F9B38
  • windsor (GTA 5 vehicle)

    windsor

    1581459400 0x5E4327C8
  • windsor2 (GTA 5 vehicle)

    windsor2

    -1930048799 0x8CF5CAE1
  • zion (GTA 5 vehicle)

    zion

    -1122289213 0xBD1B39C3
  • zion2 (GTA 5 vehicle)

    zion2

    -1193103848 0xB8E2AE18
    Handling: ZION
  • zion3 (GTA 5 vehicle)

    zion3

    1862507111 0x6F039A67

Spawning a vehicle in FiveM

Load the model by its spawn name, wait until it is in memory, then create the vehicle and put the player in the driver seat. Run this as a client script.

local model = GetHashKey('adder')

RequestModel(model)
while not HasModelLoaded(model) do
  Wait(0)
end

local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)

Spawn name, display name, hash and handling ID

  • Spawn name (or model name): what scripts, admin menus and /car commands use, such as adder or police3.
  • Display name: the label players see in game. It can differ from the spawn name.
  • Hash: GetHashKey('spawnname'), a 32-bit number. Scripts accept the name or the hash. The hex value is the same number written as unsigned.
  • Handling ID: the handlingName entry in handling.meta that the vehicle reads. For 165 vehicles it differs from the spawn name (the ambulance reads AMBULAN), so the cards show it when it differs. A handling.meta edit must use that name.

Tune the handling

Handling Editor

Want a car to drive differently? The Handling Editor tunes speed, grip, brakes and weight, then exports a handling.meta for your server.

Open the Handling Editor

FAQ

How do I spawn a car in FiveM?

Use its spawn name: request the model, wait until it has loaded, then call CreateVehicle, as in the script above. Admin menus and /car commands on most servers take the same spawn name.

Is the spawn name the same as the name shown in game?

Not always. Scripts use the spawn (model) name, such as sultanrs or police3. The name players see in game is a separate display label that can be different.

Why does my handling.meta not change this car?

A vehicle reads the handling entry named by its handlingId in vehicles.meta, and that name can differ from the spawn name. The ambulance reads AMBULAN, for example. Your handling.meta entry must use the handling name.

Previews carry a watermark. Supporters see the original images and can download every pack and 3D model.