GTA 5 Submarines: Spawn Names & Hashes

All 5 submarines in the GTA V catalog, each with a screenshot, its spawn name and its hash. Open any of them in the interactive browser for a 3D preview.

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All submarines 1-5 of 5

  • kosatka (GTA 5 vehicle)

    kosatka

    1336872304 0x4FAF0D70
  • stromberg (GTA 5 vehicle)

    stromberg

    886810209 0x34DBA661
    Handling: STROMBER
  • submersible (GTA 5 vehicle)

    submersible

    771711535 0x2DFF622F
  • submersible2 (GTA 5 vehicle)

    submersible2

    -1066334226 0xC07107EE
  • toreador (GTA 5 vehicle)

    toreador

    1455990255 0x56C8A5EF

Spawning a vehicle in FiveM

Load the model by its spawn name, wait until it is in memory, then create the vehicle and put the player in the driver seat. Run this as a client script.

local model = GetHashKey('adder')

RequestModel(model)
while not HasModelLoaded(model) do
  Wait(0)
end

local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)

Spawn name, display name, hash and handling ID

  • Spawn name (or model name): what scripts, admin menus and /car commands use, such as adder or police3.
  • Display name: the label players see in game. It can differ from the spawn name.
  • Hash: GetHashKey('spawnname'), a 32-bit number. Scripts accept the name or the hash. The hex value is the same number written as unsigned.
  • Handling ID: the handlingName entry in handling.meta that the vehicle reads. For 165 vehicles it differs from the spawn name (the ambulance reads AMBULAN), so the cards show it when it differs. A handling.meta edit must use that name.

Tune the handling

Handling Editor

Want a car to drive differently? The Handling Editor tunes speed, grip, brakes and weight, then exports a handling.meta for your server.

Open the Handling Editor

FAQ

How do I spawn a car in FiveM?

Use its spawn name: request the model, wait until it has loaded, then call CreateVehicle, as in the script above. Admin menus and /car commands on most servers take the same spawn name.

Is the spawn name the same as the name shown in game?

Not always. Scripts use the spawn (model) name, such as sultanrs or police3. The name players see in game is a separate display label that can be different.

Why does my handling.meta not change this car?

A vehicle reads the handling entry named by its handlingId in vehicles.meta, and that name can differ from the spawn name. The ambulance reads AMBULAN, for example. Your handling.meta entry must use the handling name.

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